![amnesia the dark descent control room amnesia the dark descent control room](https://i.ytimg.com/vi/6uQ0sVoIcPA/mqdefault.jpg)
![amnesia the dark descent control room amnesia the dark descent control room](https://static.wikia.nocookie.net/amnesia/images/5/5b/Guest_room.png)
Where the game lost me though, was in the encounters with the creatures. The puzzles were basic stuff, mostly fetch quests or combining items like in a point and click adventure. I liked the visual effects that occur as Daniel takes psychological damage, with the screen becoming blurry and distorted until you can find some light, it reminded me of seminal Gamecube game "Eternal Darkness". Visually the game was fine, using a basic engine to generate the house and its contents and with enough physics to allow you to throw the items around. Though I didn't play it as the developers intended, i.e in the dark, with headphones on, I did get a sense of the superlative sound design that makes the game so compelling. There was a lot to like about "Amnesia: The Dark Descent". Soon though, Daniel discovers that he is not alone in the catacombs. Solving simple puzzles along the way, Daniel is increasingly psychologically attacked by unseen noises and movement in the dark - with only candlelight or a lantern to provide the release of the truth. Awakening in a seemingly abandoned stately home, you play Daniel, who has amnesia and must explore, finding notes that fill in the details of what has occurred there. Though I can see the quality of the game, it's just not one for me.
#AMNESIA THE DARK DESCENT CONTROL ROOM PS4#
This years was a long awaited go at "Amnesia: The Dark Descent" with the PS4 re-release that was a Playstation Plus game a few years back. Every so often, I like to try a horror game to see if my palette for them has changed at all.